0.98u1 ------ MAMETesters Bugs Fixed ---------------------- slither094u1red [Aaron Giles, with a hint from MASH] sf2accp2070u5red [Aaron Giles] nemesis097u1gre1 [Mamesick] nemesis097u1gre2 [Mamesick] karatblz137b4gre [Pierpaolo Prazzoli] mystwarr098gre [Mamesick] esckids076yel [David Haywood] spyhunt097gre1 [Aaron Giles] spyhunt097gre2 [Aaron Giles] turbotag097u3gra [Aaron Giles] Source Changes -------------- Changed how perodic timers are defined. Previously, you would specify a number which was interpreted either as Hz (if less than 50000) or as nanoseconds (if greater than 50000). Now, the time is specified as a period and you use the standard TIME_IN_HZ or TIME_IN_NS macros. [Aaron Giles] Turned on address error checking in the 68000 core. This slows things down a bit but is more accurate and allows correct behavior of a couple of badly- programmed games. [Aaron Giles] Fixed several issues with address error checking in the 68000 core. [Aaron Giles] Fixed 68000 bug that treated 8-bit branches with $FF offsets as illegal, rather than allowing them and generating an address error. [Aaron Giles] Created a new header file mamecore.h, which contains the core common useful macros and typedefs that were scattered throughout the header files. Also added endian swapping macros from MESS. [Aaron Giles] Fully deprecated the use of cpu_setbank(), which was long ago replaced with memory_set_bankptr(). [Aaron Giles] Did some major cleanup on the MCR drivers [Aaron Giles] - Implemented Super Sound I/O interrupts properly. - Filled out all memory maps according to schematics. - Fixed sound sync with various sound boards, allowing for kludges to be removed from Power Drive and Star Guards. - Re-verified all connections from wiring diagrams. - Documented various lamp and driver boards from the games. Some makefile tweaks to hopefully catch variable declaration problems that kept creeping into builds. Switched gcc compiler standard to gnu89. [Atari Ace] Removed usage of dirent.h APIs on Windows builds. [Atari Ace] Corrected resolution to 256x256 in Stagger I, Red Hawk, Sen Jin - Guardian Storm. All other games still have old visible area that is correct for them. [Mamesick] Fixed crash in Volfied and Operation Wolf due to improper timer usage. [Nicola Salmoria] Fixed one of the TC360 sprite blending modes (used in Pulirula round 2 and Liquids Kids attract mode). [Bryan McPhail] Fixed sprite/tilemap placement in Legend of Kage. [Phil Stroffolino] PowerPC core update: [Nathan Woods] - Added infrastructure to generate DSI and ISI exceptions - Made the lbz/lbzu/lbzux/lbzx instructions properly clear out the high 24 bits in the results - Added SRR0 and SRR1 to the debug view Did some cleanups in the vamphalf.c driver. [Pierpaolo Prazzoli] Fixed speedbal again, after breaking it in the last update. [Pierpaolo Prazzoli] Changed Nitro Ball to use the new deco16_tilemap_34_combine_draw function Bryan added some time ago. [Pierpaolo Prazzoli] Added a sprite wrap around needed in Riot level 2. [Pierpaolo Prazzoli] Added sound to Dragon Bowl. [Pierpaolo Prazzoli] New games added or promoted from NOT_WORKING status --------------------------------------------------- Born To Fight [Luca Elia] Lethal Enforcers [David Haywood] Koro Koro Quest (Japan) [Luca Elia] New clones added ---------------- Night Slashers (Japan) [Corrado Tomaselli] Crush Roller (Kural TWT) [Pierpaolo Prazzoli] Sand Scorpion (set 2) [Aaron Giles] New games marked as GAME_NOT_WORKING ------------------------------------ Wink [Pierpaolo Prazzoli]