0.102u3 ------- MAMETesters Bugs Fixed ---------------------- taotaida088u4gra [RansAckeR] tempest095u5gre [RansAckeR] Source Changes -------------- Aquarium update: [Pierpaolo Prazzoli] * Fixed tilemaps - sprites priority * Added sprites wrap around y * Added tiles flipx and flipy Fixed several bugs in the SPC700 core: [R. Belmont] * Fixed carry usage in ADC/SBC * Fixed overflow flag in ADDW/SUBW (I think) * BRK now modifies the status register properly * Fixed DAA/DAS edge case Updated driver.c with more consistent and updated info. [Brian Troha] NSS/SNES updates from latest MESS: [R. Belmont] * Improved memory mapping * Improved raster timing * Added HIRQ support and better VIRQ support * Improved joypad support * DSP-1 support (including all subtypes) * Counter latching support * Fixed OAM read/write * Fixed stereo sound Added a MESS specific ROM entry type, and changed ROM entry processing code to ignore any unrecognized ROM entry types. [Nathan Woods] Merged in recent changes to the PC share code from MESS. [Nathan Woods] Removed several obsolete files: machine\s16math.h, vidhrdw\medlanes.h, windows\dirty.h, windows\snprintf.c. [Giuseppe Gorgoglione] Fixed a couple of minor compatibility exposed by VC2005. [Giuseppe Gorgoglione] Fixed the ADC and SBC opcodes in G65816 (for BCD math). [Rob Bohms] Fixed $4014 sprite DMA in NES PPU. [Rob Bohms] Updated the H8/3002 emulation: [R. Belmont] * Added more bXXX.b #imm, (@)Rn instructions * Added subtract with carry instructions Implemented some N2A03 undocumented opcodes. [Rob Bohms] Major update to Namco System 22: [Phil Stroffolino] * depth cueing support (fog); some open issues remain * depth bias improvements * zbuffer has been replaced with back-to-front rendering * sprite and text translucency * direct access to rendering device (used by video tests) * preliminary support for spotlight feature * support for sprite bottom-alignment * support for sprite, polygon priority over text More Voodoo updates: [Aaron Giles] * Added support for CLUT/gamma ramps; enables fade in/out effects * Changed stall callback to notify both start and end of stalling * Decreased bilinear resolution to 4 bits for Voodoo 1 * Fixed statistics and added some new ones * Now properly masking off unsupported bits for earlier chipsets * Fixed NOP command so it doesn't always reset statistics * Fixed bug that caused the refresh rate to never be updated * Fixed 16-bit writes to the frame buffer * Fixed crashing bug after resetting the chip * Added support for Voodoo 2's new fog, colorpath, and chromaRange modes * Added correct wrapping for ARGB, W and Z values * Fixed bug where depth was written to the Z buffer without bias * Now aggregates shorter commands to reduce the number of context switches New games added or promoted from NOT_WORKING status --------------------------------------------------- Magic Stick [Pierpaolo Prazzoli] New clones added ---------------- Progressive Music Trivia (Question set 3) [Pierpaolo Prazzoli] Super Puzzle Fighter II Turbo (Asia 960529) [Razoola] Funky Jet (Japan) [Guru] Kid Niki - Radical Ninja (World) [Stefan Lindberg] New games marked as GAME_NOT_WORKING ------------------------------------ Fortress 2 Blue Arcade [Guru]