0.97 ---- IMPORTANT: As of MAME 0.96, the source code license has changed. Please see the new file license.txt for details. The new license is based off the BSD license, with additional prohibitions against commercial usage. See http://mamedev.org for additional details. MAMETesters Bugs Fixed ---------------------- message096u4gre Source Changes -------------- Fixed memory leak in hiscore system. [Nicola Salmoria] Fixed OKI banking in Pocket Gal Deluxe. [Sonikos] 0.96u4 ------ MAMETesters Bugs Fixed ---------------------- peggle096u2gre exidyc096u3gre spiders096u3red renegade096u2gre Source Changes -------------- Added 4 different crosshair styles to differentiate different players' crosshairs. [Aaron Giles] Rewrote vidhrdw/wecleman.c to make the code more readable. [Aaron Giles] Fixed game reset in galaxian due to running out of timers. [Aaron Giles] Added thrash protection emulation to the NVRAM in coolpool.c. [Aaron Giles] Improved Windows-specific memory debugging to track file/line numbers for allocations. This required a couple of changes to the core makefile. [Aaron Giles] Fixed remaining memory leaks in the new debugger code, and one in the artwork system. [Aaron Giles] Cleaned up several video drivers that were using non-auto memory allocation functions for bitmaps and memory. [Aaron Giles] Rewrote the RF5C68 sound emulator from the specs, improving sound in the System 18 games. [Aaron Giles] Replaced some logerror()/exit(), printf()/exit() and fprintf()/exit() combinations against an osd_die() call. [Firewave] Added logerror and memdump commands to the new debugger. [Nathan Woods] In the PowerPC core, implemented the SMI input line, and added a placeholder for the TLBISYNC input line (doesn't do anything yet). Also implemented the TBU special variable on the 603. [Nathan Woods] New games added or promoted from NOT_WORKING status --------------------------------------------------- Super Bishi Bashi Championship [David Haywood] 0.96u3 ------ MAMETesters Bugs Fixed ---------------------- openice096u2red 1945kiii096u2gre capbowl096u1gre Source Changes -------------- Fixed Wizz Quiz clone. [Pierpaolo Prazzoli] Added shadow effects to the SSV driver. [Luca Elia] Simplified additive path in slapstic code. This should not impact any games that use it, but it is worth verifying. [Aaron Giles] Improvements to The Couples driver: Improved the video hardware, added a preliminary PPI8255 + inputs interface, added a better workaround of the $b011 jump, and added sound. Now the game is somewhat playable, but there are still some problems in the game. [Angelo Salese] Fixed DIP switches in several games: * Dream Soccer '94 * Major Title * Seibu Cup Soccer * Caveman Ninja (World & US) * Spinal Breakers * Play Girl 2 * Rohga * Shootout [Brian Troha] Added 'find' command to the new debugger for performing memory searches. [Aaron Giles] Adjusted sound balance in a few drivers. [David Haywood] Added preliminary video emulation to penocup.c. [David Haywood] Added better debugging support to the the MIPS and PPC cores. [Nathan Woods] Improved sound in Hot Shock and Explorer. [Pierpaolo Prazzoli] Hooked up light gun properly in Golgo 13. [R. Belmont] Fixed sprites, controls, colors, sound, many graphics problems in Panic Road, but still not working. [Tomasz Slanina] Fixed TMS34010 reverse blitters so they didn't perform extraneous source memory fetches. [Aaron Giles] Old debugger no longer forces the memory display to 16-bit words regardless of the size specified with the M command. [Andrew Church] Fixed OKI sample rate in Dark Seal/Crude Buster. Attempted to fix Vapor Trail dropped sound commands. [Bryan McPhail] Changed trace and traceover commands so they can append to existing files by placing '>>' before the filename. [Nathan Woods] New games added or promoted from NOT_WORKING status --------------------------------------------------- AmeriDarts [Aaron Giles] A. D. 2083 [Pierpaolo Prazzoli] New clones added ---------------- Welltris (World) [Aaron Giles] Express Raider (US set 2) [Joachim Bassmann] The Couples (Set 2) [Angelo Salese] Moon Shuttle (Japan set 2) [Corrado Tomaselli] Dungeons & Dragons: Tower of Doom (Euro 940113) [Razoola] Alien vs. Predator (Hispanic 940520) [Razoola] X-Men Vs. Street Fighter (Asia 960919) [Razoola] Street Fighter Zero 3 (Asia 980904) [Razoola] Giga Wing (Asia 990222) [Razoola] Hot Memory [David Haywood] Borderline [Pierpaolo Prazzoli] New games marked as GAME_NOT_WORKING ------------------------------------ Cyber Tank [Angelo Salese] The Lost Castle In Darkmist [David Haywood/Tomasz Slanina] 0.96u2 ------ MAMETesters Bugs Fixed ---------------------- starforc095u5gre fghtbskt095u2red ncv1095gre paperboy095gre garyoret095u2yel alpine37b4gre bioatack080u1yel (this was already fixed) hwrace37b10gre piratpet060yel waterski37b5yel Source Changes -------------- Added the ability to specify internal read/write handlers for CPUs so that the new debugger can view internal RAM. Hooked this up for the TMS32025 core. [Aaron Giles] Fixed window mode 1 in the TMS34010 core, as well as bugs that prevented misaligned stack accesses from working and a bug that didn't force the PC to be 16-bit aligned. [Aaron Giles] Fixed bug in MAC instructions in the TMS32025 core. Also fixed cycle counting problems that led to inaccurate internal timers. [Aaron Giles] Fixed end-of-sprite list and flip screen in Hollywood Action. [Pierpaolo Prazzoli] Fixed colors in New Sinbad 7. [Pierpaolo Prazzoli] Several Taito SJ sprite fixes: - Fixed sprite priorites. This fixes several priority issues in Tin Star, Elevator Action, High Way Race, and the car wrapping around in Elevator Action at the end of a level. - Added sprite clipping at the sides of the screen. This was verified to happen on the real board, and it affects bullets wrapping around in Elevator Action. I'm only 99% sure that the clipping is correct this way :) - Fixed sprite hardware collision detection. This fixes the last round in Pirate Pete, bonuses in Alpine Ski, end of level 1 in Water Ski. [Nicola Salmoria] Fixed DIP switches in Rohga. [Yasuhiro Ogawa] Several Volfied fixes: - Fixed visible area. - Fixed rom names. - Improved c-chip simulation - accurate timing and correct colour data for all levels. [Bryan McPhail] Added the ability to clear an input configure via the delete key. [Curt Coder] Added cocktail flip support to the Qix driver. [Nicola Salmoria] Fixed graphics in Hyper Crash. [Pierpaolo Prazzoli, David Haywood] Rewrote 8255 PPI mode 2 support, and hooked 8255 to buckrog properly. [Nathan Woods] Fixed a number of bugs and added support for more SCSI commands and modes. [R. Belmont, Ville Linde] Hooked up MSM5205 to Goal! '92 and to Euro League (bootleg), but it doesn't sound too good yet. [Pierpaolo Prazzoli] Cleaned up the decryption in the Epos games. [Nicola Salmoria] Changed xday2 to use default namcona1 joystick inputs. With those, if you wait the initial test to finish, you can play it. [Sonikos] Fixed L button in mj4simai which was missing. [Pierpaolo Prazzoli] Added support for Single monitor Playchoice 10 BIOS. Since the core doesn't allow you to change aspect ratio or remove dual monitor flag at run-time, the game always runs in the upper part of the screen. [Pierpaolo Prazzoli] Added a -debugscript command line parameter that invokes a debugger script on startup [Nathan Woods] Modified the MIPS DRC core to disable optimizations when mame_debug is on. This makes it easier to run comparative traces when running both with and without MIPS DRC enabled. [Nathan Woods] Simplified the decryption code in the sun8 driver, and made some improvements to the Brick Zone main set. [Nicola Salmoria] Patched the non-DRC PPC core to compile properly when not all PPC cores (403, 602, 603) are enabled. Implemented fcmpo instruction. [Nathan Woods] Swapped On Screen Display and Config Menu items so that accidental key configuration changes don't kill your ability to get to the menu by default. [Aaron Giles] New games added or promoted from NOT_WORKING status --------------------------------------------------- Cool Pool [Aaron Giles] 9 Ball Shootout [Aaron Giles] Hot Mind [Pierpaolo Prazzoli] Hyper Crash [Pierpaolo Prazzoli] Multi Champ Deluxe [David Haywood] New clones added ---------------- Yellow Cab (bootleg) [Pierpaolo Prazzoli] Atomic Punk (US) [Pierpaolo Prazzoli] Gaiapolis (US) [Corrado Tomaselli] Rock 'n Rage (Prototype?) [Brian Troha] Cosmic Monsters 2 [David Widel] Varia Metal (New Ways Trading Co.) [David Haywood] New games marked as GAME_NOT_WORKING ------------------------------------ Revenger [Pierpaolo Prazzoli] Mobile Suit Gundam Final Shooting [David Haywood] 0.96u1 ------ MAMETesters Bugs Fixed ---------------------- pinbo095u6yel demndrgn095u6gra gorf095gre gorf095u5gre cabal095gre starlstr095u2gra roldfrog095ora Source Changes -------------- Added ADPCM utilities to OKIM6295.c and used those to hook up sound once again in the Seibu games. [Aaron Giles] Fixed PPC assembly code in the TMS99xx core. [Brad Oliver] Fixed ADC overflow condition in ADC083x code. [smf] Fixed big endian issues in Namco System 22 driver. [Brad Oliver] Fixed DIP switches for Schmeiser Robo. [Brian Troha] Fixed DIP switches for Sky Kid. [Brian Troha] Fixed big endian issues in the Arcadia driver. [Brad Oliver] Fixed big endian issues in the Model 3 driver, the old debugger, and the PPC core. [Brad Oliver] Added decryption for Gardia and Space Position. [Nicola Salmoria] Fixed big endian issues in Return of Lady Frog. [Brad Oliver] Fixed big endian issues in Seibu SPI flash code. [Brad Oliver] Fixed big endian issues in Namco System FL driver. [Brad Oliver] Fixed big endian issues in SemiCom games. [Brad Oliver] Added dynamic recompiler for PowerPC cores. [Ville Linde] Fixed graphic banking in dietgo. [Bryan McPhail] Fixed dipswitches in popbingo and cleaned up dooyong.c driver. [Sonikos] New games added or promoted from NOT_WORKING status --------------------------------------------------- Mahjong Block Jongbou (Japan) [David Haywood] Space Position [David Haywood, Nicola Salmoria] Gardia [Nicola Salmoria] New clones added ---------------- Raiden Fighters 2 (Tuning License) [Brian Troha] Burning Rival (World) [David Haywood] Martial Champion (Asia ver AAA) [Gerald Coy] Kickle Cubele [Avedis Boyajian]