0.199 ----- MAMETesters Bugs Fixed ---------------------- - 06980: [Save/Restore] (spec128.cpp) specpls3: Unable to save state (regression). (AJR) - 06983: [Sound] (mtouchxl.cpp) mtchxl6k (possibly others): All sounds play too fast. (Carl) - 06984: [Graphics] (esd16.cpp) jumppop, jumppope: Missing graphics in first stage. (AJR) - 06988: [Crash/Freeze] (kinst.cpp) kinst: Hangs during Attract Mode, noticeable when a fight loads. (Ivan Vangelista) - 06989: [Sound] (champbas.cpp) champbb2j: AY-3-8910 sound is completely missing (Vas Crabb) - 06992: [DIP/Input] (hornet.cpp) sscope and clones: Analog inputs do not function. (Ted Green) - 07006: [Media Support] (at.cpp) atvga, at386, at486: [possible] Unable load Floppy Diskettes. (Carl) - 07007: [Sound] (renegade.cpp) renegade, kuniokun: BGM stops playing after a while. (AJR) - 07010: [DIP/Input] (missile.cpp) missile and clones: DIP switch trackball size large/mini labels reversed. (Tafoid) - 07017: [Sound] (galaxian.cpp) kingball, kingballj: King's voice is not played correctly. (Ivan Vangelista) - 07020: [DIP/Input] (lwings.cpp) trojan and clones: DIP switches incorrectly numbered, and info on unused DIP switches. (Tafoid) New working machines -------------------- El Fin Del Tiempo [Esther Barranco, ARPA, Juegos 2.0, Recreativas.org, Roberto Fresca, The Dumping Union] Geneve 9640 Mod [Michael Zapf] Megatouch 7 Encore Edition (9255-90-01 R00, Standard version) [Brian Troha, The Dumping Union] Player's Edge Plus (X000827S+XS000002) Red, White & Blue Slots [Brian Troha] Player's Edge Plus (X002149P+XP000038) Triple Bonus Poker [Brian Troha] R-Zone: Battle Arena Toshinden [hap, Sean Riddle] New working clones ------------------ Apple //e (Spain) [AJR] Bubble Memories: The Story Of Bubble Bobble III (Ver 2.5A 1996/02/21) [Arnaldo Abrantes, Pascal Costa] Come-Cocos (Ms. Pac-Man) (Cocamatic bootleg) [Darksoft] Galaxy Wars II (Defender bootleg) [Juan Romero, Recreativas.org, The Dumping Union] Ghost Pilots (prototype) [Brian Hargrove] Golden Tee Golf (Joystick, v3.3) [hammy, The Dumping Union] Gran Rally (Spanish bootleg of Pole Position II) [Jordi Beltran Casany, Recreativas.org, The Dumping Union] Hat Trick Hero '95 (Ver 2.6Asia 1994/11/17) [Artemio Urbina, The Dumping Union] Hidden Catch (World) / Tul Lin Gu Lim Chat Ki '98 (Korea) (pcb ver 3.02) [hammy, The Dumping Union] Jump Coaster (World) [ShouTime, The Dumping Union] Knights of Valour 2 Plus - Nine Dragons / Sanguo Zhan Ji 2 Qunxiong Zhengba / Sanguo Zhan Ji 2 Feilong Zai Tian / Sangoku Senki Busyou Souha (ver. M200XX, 200, 100CN) [300wins, Bill D., The Dumping Union] Metal Slug 3 (NGM-2560, earlier) [Razoola] Player's Edge Plus (PP0472) Deuces Wild Poker [Brian Troha] Player's Edge Plus (X000057P+XP000038) Deuces Wild Poker (Stratosphere Players Club) [Kemel Haidar, Brian Troha] Raiden Fighters (US, newer) [Arzeno Fabrice, The Dumping Union] Strikers 1945 (World, unprotected) [Blackfish, brizzo, rtw] Titan (Pac-Man hack) [Craig Anstett, CraftyMech] Viper Phase 1 (New Version, Germany) [Arzeno Fabrice, The Dumping Union] Machines promoted to working ---------------------------- War Mission (WM 4/6/87) [Jordi Beltran Casany, Recreativas.org, ArcadeHacker, David Haywood] Clones promoted to working -------------------------- Head On (Sidam bootleg, set 2) [Angelo Salese] Head On 2 (Sidam bootleg) [Angelo Salese] New machines marked as NOT_WORKING ---------------------------------- Hikaru Check ROM Board [coolmod] Mad Dog II: The Lost Gold (3DO hardware) [incog, The Dumping Union] Olympia Olytext 20 [Robbbert] Shootout at Old Tucson (3DO hardware) [incog, The Dumping Union] Visual 550 [Al Kossow] New clones marked as NOT_WORKING -------------------------------- Air Hockey (6.12?, encrypted) [unknown] ALG 3DO Bios [Mr Invader] Donkey Kong Banana Kingdom (satellite) [Will Richardson, Bill D, The Dumping Union] Ferrari F355 Challenge (twin/deluxe, prototype) [coolmod] Power Stone 2 (bootleg) [Arzeno Fabrice, rtw] Puyo Pop Fever (World) (GDS-0034) [Arzeno Fabrice, rtw] Stakes Winner / Stakes Winner - GI Kinzen Seiha e no Michi (early development board) [ResO] The Bally Game Show (LG-6) Germany [PinMAME] The Bally Game Show (LU-3) Europe [PinMAME] The Key Of Avalon - The Wizard Master (client) (Rev C) (GDT-0006C) [rtw, ShouTime] The Key Of Avalon 2.5 - War of the Key (client) (Rev A) (GDT-0019A) [rtw, ShouTime] The Key Of Avalon 2.5 - War of the Key (server) (Rev A) (GDT-0018A) [rtw, ShouTime] New working software list additions ----------------------------------- hp9k3xx_flop: 300 series Mainframe Tests, 300 series Terminal Emulator, AMS Utilities for 200/300 series, BASIC 4.0 Compiler, BASIC 5.0 Compiler, CS/80 Exerciser, Digital Filter Design, HP BASIC 4.0, HP BASIC 5.1, HP BASIC 6.4, HP Museum Basic 5 Boot Disc, HP Pascal 3.22, HP-UX 5.1, Interactive Test Generator, Techwriter, Texteditor for 200/300 series, Wordwise 300 [Sven Schnelle] ibm5150: DR DOS 6.0 (French), DR DOS 6.0 Business Update (French, 3.5"), DR DOS 6.0 Business Update (French, 5.25") [breiztiger] PC Games #3, Spontaneous Assembly (Version 2.0) [Foone Turing] ibm5170: Excel (Version 2.10) [darksabre76] neogeo: Ghost Pilots (prototype) [Brian Hargrove] Metal Slug 3 (NGM-2560, earlier) [Razoola] pc98: 2601 - Teikoku Kidoubutai no Koubou, 3tsu no Negai, 714 MIDI Jr., 714 MIDI Special, 88 Kantai Monogatari, 98 Eiwa Jiten, 98 Stadium, 98 Stadium 2 - Shouko no Chousen, PC-9801N/NS/NV Teiban Free Software Shuu - 98NOTE no Hissu Aminosan [Neo Kobe Collection] sorcerer_cass: Checkers, Cross-Up, How The West Was Won, Lazer Fire, Mine Field, Nuclear Reaction, Pie Lob [Robbbert] squale_cart: The Squale Intro [Jean-Francois DEL NERO / HxC2001] Software list items promoted to working --------------------------------------- pc98: 0x0F exp.3, 177, The 4th Unit 2 [Carl, r09] New NOT_WORKING software list additions --------------------------------------- ibm5170_cdrom: Jaxis (Japan) [SpinalFeyd] neogeo: Stakes Winner / Stakes Winner - GI Kinzen Seiha e no Michi (early development board) [ResO] Source Changes -------------- -esb: Fixed ROM loading bug. [AJR] -taito_b.cpp: Identified TC0180VCU as source of interrupts and converted to callbacks (timing is still guesswork). [AJR] -keytronic_pc3270: Corrected INT0 line polarity - fixes keyboard error on tosh1000. [AJR] -exidy.cpp, victory.cpp: Fully encapsulated audio devices. [AJR] -atetrisb3: Hooked up microcontroller to get working sound. [AJR] -i8275 DMA refinements: [AJR] * Exclude FIFO characters from counting towards filling character buffer. * Extend DMA up to one character past an "end of DMA" control code. -wicat: Reduced video glitches with more sensible interrupt handling. [AJR] -balsente.cpp: Split NVRAM between two X2212 devices. [AJR] -jedi: Moderate driver overhaul: [AJR] * Split NVRAM between two 4-bit X2212 devices. * Guarantee an invalid checksum when default NVRAM data is used (so that the manufacturer's high scores will be installed). * Modernized sound latches. * Use WSQ handler to drive TMS5220. -vta2000: Added speaker sound. [AJR] -balsente.cpp: Use ACIA devices for sound communication. [AJR] -x2212: Removed memory interface and cleaned up code. [AJR] -tms9928a: Exposed internal palette using device_palette_interface. [AJR] -dynax.cpp: Encapsulated "Rev. 2" blitter as a device. [AJR] -cidx628: Made this display something again. [AJR] -tatsumi.cpp improvements: [Angelo Salese] * Removed an ugly kludge in Round Up 5, fixing soft resets. * Added vertical text scrolling to Round Up 5. * Fixed Apache 3 out-of-bounds colors for sprites (trees and buildings). * Fixed Round Up 5 video priority on map screen after a play. * Added background bitmap layers to Round Up 5. * Improved road clipping for Round Up 5. * Make Cycle Warriors sub CPU not stall on soft reset. * Added row/column scroll register select for Cycle Warriors and Big Fight. * Added shadow sprites to Cycle Warriors and Big Fight. * Inverted Oki status for Cycle Warriors and Big Fight - fixes "we got 'em" sample playback in the former. * Implemented per-tile high priority and opacity enable bits for Cycle Warriors and Big Fight - fixes several glitches. * Fixed color banks for Cycle Warriors and Big Fight - fixes fade in/out effects and CRT test colors. * Applied page wraparound for backgrounds - fixes various glitches in Big Fight and Cycle Warriors. * Invert shadow product when a specific register is enabled (used by Big Fight to simulate disco strobe lights). -ninjakd2.cpp: Attempted to fix bullets not shot by enemies in Omega Fighter. [Angelo Salese] -taitosj.cpp: Added input buttons mode to kikstart. [Angelo Salese] -trucocl.cpp: Allowed multiple coin insertions. [Angelo Salese] -cischeat.cpp improvements: [Angelo Salese] * Fixed road/sprite priorities and long-standing road colors regression in Big Run. * Hand-tuned sound frequencies to match reference for Big Run. * Hooked up sprite DMA to Wild Pilot - fixes flickering. * Added backup RAM to Captain Flag. -ms1_tmap.cpp: Initialize VRAM to sane default - fixes ugly back pen showing up in Big Run. [Angelo Salese] -jalmah.cpp improvements: [Angelo Salese] * Re-wrote video emulation using Mega System 1 tilemap devices. * Fixed Urashima Mahjong video priority during gameplay (score display and calls). * Emulated video scrolling partial updates for Urashima Mahjong - fixes winning animations. * Fixed color protection in Urashima Mahjong (girls and test mode). * Wrote a preliminary snippet for sound banking in Urashima Mahjong/Mahjong Channel Zoom In/Mahjong Daireikai. -cyclemb.cpp: Bumped sprite size in Cycle Maabou, fixed some missing sprites (for example in how to play screen). [Angelo Salese] -Added AppVeyor build configuration. [balrog] -Added support for building on riscv64, and made m68000 makefile respect the VERBOSE build option. [Belegdol] -senjyo.cpp: Simplified starforc background color swap. [cam900] -seta.cpp: Simplified tilemaps and banking, and added output finders. [cam900] -ms32.cpp: Identified CPU types, fixed audio CPU clock. [cam900] -fmtowns.cpp: Fixed speaker output level. [cam900] -vis.cpp: Fixed sample rate divider. [cam900] -megaplay.cpp: Added notes and flagged imperfect graphics as overlay bitmap is scaled incorrectly. [cam900] -cybertnk.cpp: Reduced code duplication and runtime tagmap lookups, fixed sound output, and added notes. [cam900] -rltennis.cpp: Converted to object finders. [cam900] -sf.cpp, ninjakd2.cpp: Reduced code duplication and runtime tagmap lookups. [cam900] -dreamwld.cpp: Documented microcontroller and fixed microcontroller ROM region size. [cam900] -williams.cpp cleaup: [cam900] * Reduced runtime tagmap lookups, improved tags, and reduced code duplication. * Added input_merger for interrupts and output_finder for outputs. * Converted palette to device. -m92.cpp updates/cleanup: [cam900] * Reduced code duplication and runtime tagmap lookups, and split up machine configuration and address maps. * Made EEPROM save/load using NVRAM device. -neogeo.cpp: Add notes and fixed metadata for kof2003. [cam900] -powerins.cpp cleanup: [cam900] * Reduced code duplication and runtime tagmap lookups * Cleaned up ROM loading. * Converted vertical blanking interrupt to screen vblank callback. -20pacgal.cpp cleanup: [cam900] * Converted palette to device. * Reduced runtime tagmap lookups and deferred allocation to start time. * Restricted drawing to clipping rectangle. -ddragon.cpp cleanup: [cam900] * Replaced runtime tagmap lookups with object finders. * Converted darktowr bank switching to address_map_bank_device. * Fixed ADPCM ROM mapping. -pgmprot_igs027a_type2.cpp: Fixed martmast metadata. [cam900] -alpha68k.cpp: Reduce runtime tagmap lookups, made tags more meaningful, and improved banking. [cam900] -shangha3.cpp: Cleaned up Oki banking. [cam900] -snk.cpp: Reduced runtime tagmap lookups, and separated countryc machine configuration/address map. [cam900] -Added a Discord presence plugin. [Carl] -witch.cpp: Attempted to fix garbage graphics after a bonus stage in Keirin Ou. [David Haywood] -Made floppy emulation more robust, and improved bitstream handling. [John Keoni Morris, Peter Ferrie, O. Galibert] -markham.cpp updates: [kazblox] * Improved banbam protection simulation - still imperfect, but all graphics are correct and game doesn't crash. * Marked microcontroller program as good dump based on observations and Phil Bennett's comments. -PlayStation GPU: Added missing primitives. [krom] -buggychl.cpp: Changed microcontroller clock speed to 3 MHz as shown on schematics, and added notes. [Lord Nightmare] -TMS5220 updates: [Lord Nightmare] * Removed unused time_to_ready and cycles_to_ready functions. * Fixed race condition with m_buffer_low and m_buffer_empty flags not being updated before setting interrupt state. * Fixed issue where Speak VSM command produces endless silence with no VSM connected. * Suppressed side effects on debugger reads. * Fixed conditions for asserting ready signal, and zero FIFO at appropriate times. -Apple II: Re-implemented Echo II read/write flags and write latch based on hardware tracing. [Lord Nightmare, Tony Diaz] -alien.cpp: Added hand-made boot ROMs for Pingu's Ice Block, and documented known games. [MetalliC] -geneve: Added BIOS options for selecting boot ROM, and made genmod a separate machine. [Michael Zapf] -upd765: Clear ST1.ND on ID scan failure, implemented head load delay, and improved logging. [Michael Zapf] -debugger: Added command for go_exception, and made save/load aware of address translation. [Patrick Mackinlay] -sonydriv: Fixed issues with the 3.5" drive reporting disk switches on Apple IIgs and Mac drivers. [R. Belmont] -zaurus.cpp: Converted to new PXA255 peripheral device interface. [Robbbert] -apc: Reduced runtime tagmap lookups. [Ryan Holtz] -kbdc8042: Added rudimentary PS/2 mouse support. [Ryan Holtz] -indy_indigo2: Added mouse cursor support to Newport graphics emulation. [Ryan Holtz] -39in1: Split Intel XScale PXA255 peripherals into a separate device. [Ryan Holtz] -mips3: Added disassembler for Emotion Engine core opcodes. [Ryan Holtz] -vgmplay: Added playback controls and activity indicators. [Ryan Holtz, Tafoid, Vas Crabb] -sblaster: Implemented direct DAC mode - successfully tested in Scream Tracker 2.2. [shattered] -ec1841: Added mouse emulation (Logitech bus mouse protocol). [shattered] -Dreamcast: Made GD_LEND return bytes transferred by DMA rather than bytes remaining - allows Daytona USA 2001 to boot. [snickerbockers] -Added HP98543 medium-resolution color graphics card emulation. [Sven Schnelle] -hp9k_3xx improvements: [Sven Schnelle] * Fixed keyboard microcontroller part number. * Removed BASIC ROM cards from the default configuration as booting from floppy works now. * Hooked up NMI line to keyboard controller. * Split out common machine configuration. -Added HP9122 floppy drive emulation. [Sven Schnelle] -m68000: Fixed carry flag in divs instruction, and fixed pack instructions. [Sven Schnelle] -6840ptm: Fixed divide-by-8 mode. [Sven Schnelle] -topcat: Improved window mover and fixed cursor handling bugs. [Sven Schnelle] * Allows Pascal and other software to show something after boot on hp9k_3xx. -voodoo: Reinstated texture address masking - fixes segmentation fault in warfa. [Ted Green] -hornet: Added separate DIP switch settings for gradius4 - allows gun to work with default settings in terabrst and sscope. [Ted Green] -Updated DCS audio to get sf2049 closer to working. [Ted Green] -Made ROM BIOS macros more intuitive to use, and added a validity check for unselectable BIOS ROMs. [Vas Crabb] -Machine configuration improvements: [Vas Crabb] * Reduced code duplication in addrmap.h and added support for object finders in more places in memory maps. * Allowed implicit references to owner device in address maps. * Improved syntax for specifying address maps and screen update functions in machine configuration without macros. * Reduced overloading of member function names - it's less practical without macro helpers selecting desired overload. * Consider floating point epsilon when validating crystal values. -Cleaned up bulk refactoring of output code. [Wilbert Pol] -asteroid.cpp: Documented Asteroid Deluxe Revision 3 changes, and corrected Difficulty DIP switch settings. [Brian Troha] -naomi.cpp: Added an alternate Ferrari F355 Challenge 2 program ROM dump. [coolmod] -polepos.cpp: Dumped the missing PROMs for grally and confirmed they match the ones from the other bootlegs. [Jordi Beltran Casany, Recreativas.org, The Dumping Union] -bking.cpp: Updated ROM labels for bking2. [Kevin Eshbach, The Dumping Union] -pc98 software list updates: [r09] * Re-tested software with current MAME. * Corrected titles and re-labeled disks with their actual names. * Added usage notes for software that needs DOS. * Removed user disks from games where they aren't included in the original box, and the user is expected to create them. * Removed floppies for CD games that already exist in the CD software list. * Removed notes stating that the FDD format is not supported, as this is no longer true. -neogeo.cpp: Added Japan NEO-MVH MV1C BIOS. [Razoola] -alien.cpp: Re-dumped Pingu's Ice Block CompactFlash card. [ShouTime, Dane Biegert, The Dumping Union]